﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using NetPong;
using Microsoft.Xna.Framework.Content;

namespace NetPong.PongClasses3d
{
    class Paddle3d : Paddle
    {
        public Paddle3d(Vector2 pos, ContentManager content)
            : base(pos)
        {
        }

        public override void Render(GameTime gt)
        {
            //render the model using is body
        }
    }
}
